#ifndef EMU_H_ #define EMU_H_ #include "dib24.h" #include "arcade.h" extern bool emuIsActive; extern PacmanMachine *machine; bool emuInit( void ); void emuActive( bool ); void emuOneFrame( Dib24 *dCanvas ); bool emuProcessEvents( void ); void emuRestoreSnapshot( const char * filename ); #endif /* EMU_H_ */