#ifndef JEFF_EMULATOR_H #define JEFF_EMULATOR_H #include "position.h" #include "state.h" #include "level.h" level_t* emu_prepare(char *path, unsigned int fhop=1, bool debug=false); game_state_t emu_advance(level_t *lev, unsigned int iters); void set_joystick_direction(direction_t d); #endif /* JEFF_EMULATOR_H */